![gta v script hook v dot net gta v script hook v dot net](https://cs4.gtaall.eu/screenshots/d4861/2015-05/original/7b13b06ffb056a6f321825f69870bbfb4434f73b/266125-Script-Hook-V-NET.jpg)
- #Gta v script hook v dot net how to#
- #Gta v script hook v dot net update#
- #Gta v script hook v dot net upgrade#
- #Gta v script hook v dot net full#
To learn more about how to use it, open it and type Help().
#Gta v script hook v dot net update#
The v2.10.11 update to v2.10.11 is also included in this version. All of this is handled automatically simply place all scripts in the “scripts” directory as previously, and ScriptHookVDotNet will handle the rest. This contains a new in-game console with C# expression support, a revamped scripting API, and the ability to run scripts written against different versions of the scripting API simultaneously (so you can continue to load old v2 scripts, but also new ones using the v3 API).
#Gta v script hook v dot net upgrade#
It’s finally time for the huge v3 upgrade to be released.
#Gta v script hook v dot net full#
Made methods for creating entities in World return null when the entity pool is full in order to prevent the game from crashing.Made World.CreateRandomVehicle() return immediately (the method does not work currently).Improved performance of methods for getting entities in World and World.GetAllBlips() (or World.GetActiveBlips() in the v2 API).Fixed PedHash.Corpse01UMY using the wrong value.
![gta v script hook v dot net gta v script hook v dot net](http://file-minecraft.com/wp-content/uploads/2020/05/Script-Hook-V.png)
![gta v script hook v dot net gta v script hook v dot net](https://img.youtube.com/vi/pjbLHIQZzdc/mqdefault.jpg)
Added missing control values to Control enum.Added new peds, vehicles, weapons, radio stations, blip sprites, and explosion types to PedHash, VehicleHash, WeaponHash, RadioStation, BlipSprite, and ExplosionType enums.Added Ped.GetAllModels() and Weapon.GetAllModels().Added the property Vehicle.HandlingData.